Devlog
- May 22, 2022 by gwalraet#couch coop, #tower, #race, #bounce, #grappleWeekly Overview Art The Tower is officially POLISHED!... ...as well as the Main Menu We would never want a new player to feel lost, so besides the cute and hamstery aesthetic, we added some helpful no... Continue reading
- May 16, 2022 by Oliverlam2#bouncy, #camera, #castle, #Co-op, #coop, #couch, #grappling, #hook, #swinging, #towerWeekly Overview Art UI First we did some concepting for a new logo that would fit with the style of the game more We decided on one of the logo’s in the 2nd column of the first picture Then we decid... Continue reading
- May 09, 2022 by Oliverlam2#bouncy, #camera, #castle, #Co-op, #coop, #couch, #grappling, #hook, #swinging, #towerWeekly Overview Art UI This week we also worked on redesigning the placeholder UI. After some iterations we set on a design and implemented a rough version into unity. Environment Let's. Put. This. En... Continue reading
- May 02, 2022 by Oliverlam2#bouncy, #camera, #castle, #Co-op, #coop, #couch, #grappling, #hook, #swinging, #towerWeekly Overview Art Assets This week we worked on some of the final assets for decorating the level! Particles Visual feedback has arrived! And with it the first iteration of the particles. What's nex... Continue reading
- April 25, 2022 by Oliverlam2#bouncy, #camera, #castle, #Co-op, #coop, #couch, #grappling, #hook, #swinging, #towerWeekly Overview Art Character This week we finally finished the little player character ! We also decided that for the player to know which adorable critter is theirs, the hamsters would have a variat... Continue reading
- March 28, 2022 by Oliverlam2#bouncy, #camera, #castle, #coop, #Co-op, #couch, #grappling, #hook, #swinging, #towerWeekly Overview Welcome again to our Dev-log ! We have reached the final week of the first Production sprint and we are happy to say that we have implemented a full gameplay loop . The programmers hav... Continue reading
- March 21, 2022 by Oliverlam2#bouncy, #camera, #Tower, #coop, #couch, #grappling, #plunger, #swinging, #ObstaclesWeekly Overview Welcome, welcome!! We spun our wheel like the little hamsters we are and progress has been made: - Character exploration - Environment block-outs - Neater grappling system - Breaking a... Continue reading
- March 14, 2022 by Oliverlam2#Grapple, #Bounce, #Obstacles, #Race, #Hamster, #Tower, #ScoringWeekly Overview Welcome again, fellow readers! Another week of hard work has gone by and progress has been made. To sum up what we did this week: - Bounciness Mechanic; - Camera Behavior; - Controller... Continue reading
- March 06, 2022 by Oliverlam2#Bounce, #Grapple, #Hamster, #Tower, #Scoring, #Obstacles, #RaceWeekly overview Welcome again reader , to our weekly Dev-log! Our entire team has been hard at work this week getting our game idea to a fun playable demo. The artists have been hammering away at maki... Continue reading